package game.engine;

import org.newdawn.slick.Color;

public class GameConstants {

	public static final int TILE_SIZE = 32;
	// An ugly light pink used for transparency
	public static final Color TRANSPARENT = new Color(255, 200, 255);

	public static final int TICK_SPEED = 1000 / 30;
	public static final int FRAME_DURATION = 300;
	public static final int GRACE_PERIOD = 45;

	public static final String GAME_TITLE = "Boomerguy";

}
